There is no going back to flat screen flying. That said, VR is a must for my proficiency these days. It is key to running flows and getting a “feeling” of being in the cockpit and running procedures I normally don’t use in real life. As an airline Captian on the 737-800 in real life, I use VR nonstop. XP11 had some great capabilites with it but once msfs202 rolled theirs out, it was similar to when cars on the road in fsx became a thing. So, for me, VR has become the only way I sim anymore. The game is becoming classic bloatware at this point.Īnyway, if you are ok with dealing with tweaking for hours then maybe give it a go because the rewards can be great … when it works… at least until the next patch.Ĭaleb. But when things work… well… it looks marvelous, but I spend as much time tweaking as playing… and just when you fine tuned it to death and its running just as you want… they go and drop a patch and you are back to tweaking out the stutters yet again. The thing stutters in all the wrong places and its very inconsistent. The issue with MSFS and VR is they keep breaking stuff and never fixing it. The higher the res, the more the graphical features, the lower the performance. I upgraded to a 4090 purely so I could play VR with better refresh rates. Whats more relevant is performance (or lack thereof). For me the Stereoscopic effect trumps resolution, but modern headsets have much better resolution, pixel density and lenses these days that I dont think the argument for lack of clarity/resolution is valid any more. Once I found 3D stereoscopic gaming (3DVision), I didn’t want to play games any other way, yet my friends rather play higher res 2D.
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